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Week is a measurement of time in Dokapon Kingdom that lasts 7 Days. A Week starts on Sunday and ends on Saturday. At the end of every Week, the Weekly Results appear.

Mechanics[]

In Dokapon Kingdom, the price and value of some things will increase based on how many weeks have elapsed. Additionally, some monsters give gold when defeated based on the same principle. For example, on Week 4, Gutz will cost 12,000G to use (3000G * 4 weeks).

The base values and prices for these mechanics and monsters (as if they were encountered on Week 1) are listed below, and multiplying those values by the in-game current number of weeks will give you the expected value:

Special Event NPCs[]

  • Doctor Exiles (Check-up) - 2500g
  • Doctor Exiles (Heal) - 5000g
  • Gutz the Blacksmith - 3000g
  • Leane - 200g * (31 - # of days to deliver)
  • Risque (Steal Item) - 50g
  • Risque (Steal Gold) - 150g
  • Risque (Steal Equipment) - 600g
  • Robo-Agent - 4219g

Notably, Leane is the only Special Event NPC whose base value varies depending on how long the player takes to make the delivery, starting as high as 6000G if the delivery is made in one day, then falling down to 0G after 30 days have passed.

Weekly Events[]

  • Abnormous Disaster - 1000g * (# of towns + castle owned on continent)
  • Coliseum Battle - 10000g
  • Dokapon Cards ("O" card reward) - 500g
  • Epidemic - 500g * towns owned globally
  • Good Harvest - 800g * towns owned globally
  • Hairstyle Contest - 15000g
  • XIII (winner prize) - 1000g * (# of unflipped cards + 1)

Monsters[]

King's Favors[]

  • Chapter 1 (Asiana Local Item) - 10000g
  • Chapter 2 (Spring Cave Wabbit) - 10000g
  • Chapter 3 (Salamander Bug) - 15000g
  • Chapter 4 (Monroe Flower) - 20000g
  • Chapter 5 (Puppy Pictures) - 25000g
  • Chapter 6 (Defeat Wallace) - 30000g

Story Mode End Game Bonuses[]

  • Person who defeated the most big monsters - 5000g
  • Person who saved the most towns - 5000g
  • Person the King likes best - 8000g
  • Person who died the most - 3000g

Other[]

  • Alchemy Battle Skill - 4g * (Damage Dealt - (0 or 1))
  • Angelo revive - 2500g
  • Bounty for a Wanted person - 10000g
  • Red Boss Town Monster reward - 5000g
  • Resting at any Castle - 100g

Trivia[]

  • At the beginning of every week, there is a ¼ chance that a Weekly Event can occur.
  • A Normal Mode game can only last 999 weeks, avoid it for lasting too long or causing an integer overflow. It's unknown what will occur in the 1000th week (only possible in other game modes).
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