Dokapon Wiki
Advertisement
Balle Town

Towns, also referred to as Town Spaces, are areas in the Dokapon series that are essential to victory in Story Mode and Normal Mode. Towns are found on every continent, as well as one Castle. Other than Dokapon DX, Towns are first found to be occupied by a Monster, generally slightly stronger than the local monsters on that continent. To liberate the town, an adventurer must defeat the monster occupying that town. PvP Battles can take place on occupied towns, but liberated towns are safe (except if a Darkling lands on it). You cannot land on a town if you are wanted, they are having a Paid Vacation, or they are on Strike. Towns also are unable to be entered if a Darkling uses Day Off or Worker Strike. If a Darkling lands on a town that is occupied, they heal to full HP and are cured of ALL Field Status Ailments, even Z Plague and Doom. The Accessory Overlord's Crown will conquer any town not owned by you. If used by a Darkling, they get Experience Points. If used by a normal Adventurer, no EXP is earned, but a monster will take over the town, and the next turn you will fight said monster.

Strategies to Rob[]

Main article: Robbing a Store

Value & Taxes & Maps in Dokapon Kingdom[]

Liberated towns are added directly into your net worth as long as you keep the town. They will also start to produce tax revenue and Local Items, if that town is level 3 or higher. Adventurers can collect taxes and local items by landing on a Bank Space. You can collect all of your taxes (but not local items) by landing on a Collection Space. Also, you can collect all your taxes (and rarely ALL towns taxes) through Tax Collector Musashi, but he will take a commission on what he collects, from 20% to 80%. You can increase your town's value by investing in the town, or by Mitch Digger successfully finding a hot spring under the town. You can invest by landing on a town or through a Bank Space. Investing in a town increases it's tax revenue, and at level 3 and level 6, the town will increase in value: double the base value at level 3 and triple the base value at level 6. Towns that are on continents with weaker monsters generally have lower values. Finally, castles are worth 2 times the value of the most expensive liberated town on the continent. If no towns are liberated on a continent, then the castle's value is 0 G.

A town's income (tax money per turn) can be determined with the following formula where Base Income is the town's income at Level 1, rounded to the nearest value:

A castle's income can be determined by summing the incomes of all liberated towns on the same continent.

The gold required to invest in a town and upgrade it to the next level is determined by multiplying the town's current income by 32. For example, to upgrade Sumida from Level 4 to Level 5, you need 118G * 32 = 3776G.

Asiana[]

Town Value Lv. 1 Value Lv.3 Value Lv. 6 Taxes Lv. 1 Taxes Lv. 2 Taxes Lv. 3 Taxes Lv. 4 Taxes Lv. 5 Taxes Lv. 6
Sumida 180,000G 360,000G 540,000G 22G 39G 67G 118G 206G 361G
Xishan 160,000G 320,000G 480,000G 18G 32G 55G 96G 169G 295G
Bukhan 150,000G 300,000G 450,000G 15G 26G 46G 80G 141G 246G
Jurong 140,000G 280,000G 420,000G 18G 32G 55G 96G 169G 295G
Uvs Nuur 100,000G 200,000G 300,000G 12G 21G 37G 64G 113G 197G
Ussuri 120,000G 240,000G 360,000G 10G 18G 31G 54G 94G 164G
Volga 150,000G 300,000G 450,000G 14G 25G 43G 75G 131G 230G
Tiphrates 160,000G 320,000G 480,000G 15G 26G 46G 80G 141G 246G
Ural 260,000G 520,000G 780,000G 28G 49G 86G 150G 263G 460G
Moriah 150,000G 300,000G 450,000G 16G 28G 49G 86G 150G 263G
Asiana2-2

Hallstatt[]

Town Value Lv. 1 Value Lv.3 Value Lv. 6 Taxes Lv. 1 Taxes Lv. 2 Taxes Lv. 3 Taxes Lv. 4 Taxes Lv. 5 Taxes Lv. 6
Garonne 280,000G 560,000G 840,000G 26G 46G 80G 139G 244G 427G
Aniene 320,000G 640,000G 960,000G 32G 56G 98G 172G 300G 525G
Balle 380,000G 760,000G 1,140,000G 36G 63G 110G 193G 338G 591G
Athenaeum 260,000G 520,000G 780,000G 30G 53G 92G 161G 281G 492G
Danube 350,000G 700,000G 1,050,000G 42G 74G 129G 225G 394G 689G
Pfennig 460,000G 920,000G 1,380,000G 52G 91G 159G 279G 488G 853G
Groat 520,000G 1,040,000G 1,560,000G 48G 84G 147G 257G 450G 788G
Sterling 260,000G 520,000G 780,000G 24G 42G 74G 129G 225G 394G
Hallstatt2

Clovis[]

Town Value Lv. 1 Value Lv.3 Value Lv. 6 Taxes Lv. 1 Taxes Lv. 2 Taxes Lv. 3 Taxes Lv. 4 Taxes Lv. 5 Taxes Lv. 6
Stikine 600,000G 1,200,000G 1,800,000G 40G 70G 123G 214G 375G 657G
Duwamish 420,000G 840,000G 1,260,000G 38G 67G 116G 204G 356G 624G
Allegheny 540,000G 1,080,000G 1,620,000G 52G 91G 159G 279G 488G 853G
Calumet 420,000G 840,000G 1,260,000G 56G 98G 172G 300G 525G 919G
Conroe 440,000G 880,000G 1,320,000G 40G 70G 123G 214G 375G 657G
Hoover 460,000G 920,000G 1,380,000G 48G 84G 147G 257G 450G 788G
Zumpango 580,000G 1,160,000G 1,740,000G 62G 109G 190G 332G 581G 1018G
Clovis2

Llano[]

Town Value Lv. 1 Value Lv.3 Value Lv. 6 Taxes Lv. 1 Taxes Lv. 2 Taxes Lv. 3 Taxes Lv. 4 Taxes Lv. 5 Taxes Lv. 6
Balboa 720,000G 1,440,000G 2,160,000G 80G 140G 245G 429G 750G 1313G
Orinoco 620,000G 1,240,000G 1,860,000G 62G 109G 190G 332G 581G 1018G
Amazon 580,000G 1,160,000G 1,740,000G 68G 119G 208G 364G 638G 1116G
Granada 480,000G 960,000G 1,440,000G 62G 109G 190G 332G 581G 1018G
Onicaxinal 560,000G 1,120,000G 1,680,000G 50G 88G 153G 268G 469G 821G
Villarrica 780,000G 1,560,000G 2,340,000G 72G 126G 221G 386G 675G 1182G
Choqueyapu 540,000G 1,080,000G 1,620,000G 60G 105G 184G 322G 563G 985G
Llano2

Gunnbjorn[]

Town Value Lv. 1 Value Lv.3 Value Lv. 6 Taxes Lv. 1 Taxes Lv. 2 Taxes Lv. 3 Taxes Lv. 4 Taxes Lv. 5 Taxes Lv. 6
Thule 480,000G 960,000G 1,440,000G 320G 560G 980G 1715G 3001G 5252G
Sermitsiaq 420,000G 840,000G 1,260,000G 198G 347G 606G 1061G 1857G 3250G
Faxafloi 380,000G 760,000G 1,140,000G 120G 210G 368G 643G 1125G 1970G
Sydkap 460,000G 920,000G 1,380,000G 260G 455G 796G 1393G 2439G 4267G

Aphrike[]

Town Value Lv. 1 Value Lv.3 Value Lv. 6 Taxes Lv. 1 Taxes Lv. 2 Taxes Lv. 3 Taxes Lv. 4 Taxes Lv. 5 Taxes Lv. 6
Makuta 720,000G 1,440,000G 2,160,000G 80G 140G 245G 429G 750G 1313G
Gineih 580,000G 1,160,000G 1,740,000G 120G 210G 368G 642G 1125G 1970G
Dirham 660,000G 1,320,000G 1,980,000G 96G 168G 294G 515G 900G 1576G
Florin 760,000G 1,520,000G 2,280,000G 86G 151G 263G 461G 807G 1412G
Centime 680,000G 1,360,000G 2,040,000G 92G 161G 282G 493G 863G 1510G
Rand 780,000G 1,560,000G 2,340,000G 118G 207G 361G 632G 1107G 1937G
Aphrike

Flinders[]

Town Value Lv. 1 Value Lv.3 Value Lv. 6 Taxes Lv. 1 Taxes Lv. 2 Taxes Lv. 3 Taxes Lv. 4 Taxes Lv. 5 Taxes Lv. 6
Parramatta 1,200,000G 2,400,000G 3,600,000G 360G 630G 1103G 1929G 3376G 5909G
Yarra 960,000G 1,920,000G 2,880,000G 260G 455G 796G 1393G 2439G 4267G
Lawley 820,000G 1,640,000G 2,460,000G 180G 315G 551G 965G 1688G 2954G
Isa 920,000G 1,840,000G 2,760,000G 196G 343G 600G 1050G 1838G 3217G
Gravatt 860,000G 1,720,000G 2,580,000G 200G 350G 613G 1072G 1876G 3283G
Hutt 880,000G 1,760,000G 2,640,000G 260G 455G 796G 1393 2439G 4267G

Note: These values are base values unaffected by Mitch Digger.

Liberated Towns[]

At liberated towns, you can stay the night to recover all HP for a small fee equal to the income (tax money per turn) of the town. This does not heal Status Ailments. If you are the owner of the town, you can stay for free. Also, if you are the owner of a town, you collect any taxes and local items upon entering the town. If the town is under level 6, you will be asked if you want to invest in the town. If you do not own the town, you can choose to rob the town. Succeeding in robbing the town nets you its taxes and a local item, if it has one. Failing to do so results in being Wanted for a week. If you use a Cunning Disguise, you can pretend to be another adventurer and collect taxes and local items or invest into the town. The Field Magic Town Conjure can be used on a liberated town, summoning a monster to it. It then becomes up for grabs. Also, if a Darkling lands on a town, uses Local Assault, or Global Assault, it will become occupied by a monster. If an adventurer visits a town with a Charm Potion, they are able to steal that town. Finally, at the end of Story Mode, whoever defeats Overlord Rico gets all occupied towns.

Big Monsters[]

Big Monsters are seen as large red monsters on a town. When they spawn, they can replace a normal monster or take over a liberated town. They are effectively the boss of the area. Like other bosses, they can cast field magic, such as, but not limited to: Purse Cutter, Down, Atrophy, Sleepy Time, Time Out, Town Conjure, Conjure, Cobra Storm. They also can pickpocket 20% of your money, like an Item Trickster, lay down Roadblock Rocks next to Adventurers, buff other monster's stats, and heal themselves and other monsters. They cannot be killed outside of battle, merely brought to 1 HP. They are, however, hit by the field magic Flash Bomb, and can be moved to ANY town by using a White Arrow. Doing so will leave the town it occupied to be unclaimed.

In Ikari No Tekken, Big Monsters are Wallace. Either the God or the Goddess will appear. The reward is decided by the spinner.

In Dokapon DX, they appear on every empty space. When defeated, you get to dig for something:

  • 1 Star Eggs (Story or Egg Race only)
  • 2 Star Eggs (Story Mode Only)
  • 3 Star Eggs (Story Mode Only)
  • Wallace Egg (Rare Cursed Item, Story Mode Only)
  • Treasure (Greed Mode, or if a Big Monster was defeated there)

In Addition to this, Players who wish to mine other player areas have to pay gold.

In Dokapon Kingdom, Defeating a Big Monster results in a big lump sum from the King, and one of 7 things will happen.

  • The King gives you a useful item, such as a 5 Spinner.
  • The King has everyone give you gifts of opponents' cash (25% of everyone's cash)
  • The King gives you a town or an item another person possesses.
  • This King starts giving out "Bonuses" to the other players, only to find out it was your wallet. He hands out 50% of your cash, split evenly among the other players.
  • The King will collect some, or all of your tax money for you, and give it to you.
  • Normal Mode or Battle Royale Mode only. The King will award you a Castle.
  • Nothing extra will happen.

Weekly Events[]

Many weekly events have effects on you or your towns. These are the weekly events that affect towns.

Abnormous Disaster[]

Each town in a continent loses a level and the owners of the towns must donate money to save the residents. Also, all the taxes in those towns are lost. Be wary of this event later in the game because if you own many towns you are likely to go into debt.

Drought[]

A drought that causes you to lose all your saved tax money to save your towns.

Epidemic[]

The citizens get sick and you must pay a sizeable amount to help them based on the number of towns you own and their level. Be wary of this event later in the game because if you own many towns you are likely to go into debt.

Good Harvest[]

All currently owned will have a good harvest and reward their owners with bonus gold. Essentially, the more towns you own the more money you will receive when this event occurs.

Harvest Festival[]

The continent who has harvested an amazing amount will then reward the owners of that chosen continent with the taxes they have currently collected. If an adventurer owns no towns on that continent, they get no money.

Strike[]

The towns, including bank spaces, close all week. "Those pesky plebes!"

Thief[]

The "Thief for Equality" will steal money from several towns owned by the opposing adventurers and give it to the adventurer in last place.

Wallace is Here[]

A monster named Wallace will show up and start taking over Towns until he is defeated.

Advertisement