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Robbing a store is an option the player can chooses when in a shop and selecting "ATTACK." The player will play [[Roshambo]] (Rock-Paper-Scissors) against the shopkeeper. If a player fails to rob a store by losing Roshambo, they will gain the [[Wanted|wanted field status]] for 7 Days, and a bounty will be placed on them. There are different outcomes depending on the type of store the player robs.
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'''Robbing a store''' is an option the player can chooses when in a shop and selecting "ATTACK." The player will play [[Roshambo]] (Rock-Paper-Scissors) against the shopkeeper. If a player fails to rob a store by losing Roshambo, they will gain the [[Wanted|wanted field status]] for 7 Days, and a bounty will be placed on them. There are different outcomes depending on the type of store the player robs.
   
 
==Weapon Stores==
 
==Weapon Stores==

Revision as of 07:15, 21 July 2020

Robbing a store is an option the player can chooses when in a shop and selecting "ATTACK." The player will play Roshambo (Rock-Paper-Scissors) against the shopkeeper. If a player fails to rob a store by losing Roshambo, they will gain the wanted field status for 7 Days, and a bounty will be placed on them. There are different outcomes depending on the type of store the player robs.

Weapon Stores

If a player succesfully robs a Weapon Store, they will randomly receive either the store's most expensive Weapon or Shield. The player does not get to choose which item is stolen.

Item Stores

If a player successfully robs an Item Store, they will randomly receive 3 expensive items from a pool of possible items.

Magic Stores

If a player successfully robs a Magic Store, they will randomly receive 3 expensive field magic from a pool of possible items.

Kira the Merchant

If a player successfully robs Kira the Merchant, they will randomly receive 3 expensive items from a pool of possible items.