Items are things that can be stored with item slots in the bag. Most items are activated manually at the beginning of one's turn, but some activate automatically. There are items with positive and negative effects, with good items being the majority, and the few bad items mostly being given out by Weber. Items can be purchased in shops, found from Monsters, or found by landing on an Item Space. There are other ways to get Items, but these are the most common ways. Only one Item can be used per turn, however you cannot use an item on the same turn that you use a Field Magic, unless you are a Hero. Ninjas are able to activate 2 items per turn, and Heroes are able to use a Field Magic and item on the same turn.
Automatically restores 50% of your HP after death. Works in Battles and on the World Map. Clears all Field Status Ailments, Battle Ailments, and Buffs.
Automatically negates all damage of an attack if the attack is enough to kill you. You keep Field Status Ailments, Battle Ailments, and Buffs. Doesn't activate on the World Map.
Allows you to pose as a Town's owner or disguise as a another player to rob a Shop/Town, and if you fail, the person you disguised as will become Wanted.
A small fairy thief who steals one item or field magic from another player and gives it to you. Can randomly betray you and steal an item or a field magic from you. Will fail if all other players have no items or field magics, or it betrays you and you have no items or field magics.
A small fairy thief who steals 20% of someone's money and gives it to you. Can randomly betray you and steal 20% of your money. Will fail if all other players are in debt/broke, or it betrays you and you are in debt/broke.
Placed on your current space. Cannot be seen until it is landed on. Can cause effects that damage the person that lands on it or give them a Field Status Ailments.
A cursed Item that will eat other Items and Field Magics in your Inventory, until there is no Items or Field Magics left, at which point it will fly away. *NOTE: The Big Bug can eat Cursed Items, but only if you have other items in your inventory.
N/A
Blackmail
A letter that is owned by the Reaper. You can pay half your current G to get rid of it. If your bag is sealed, or you are in debt, you can't get rid of it. Dying by this has terrible death effects. Not only are you dead for 3 days, but the Reaper guaranteed take away a piece of equipment, ALL Money, ALL Items, ALL Field Magic, or TWO Towns.
N/A
NOTE: Cursed Items cannot be sold or thrown away; If you get one, you must take it. Also, you can get rid of Cursed Items by passing them along using the "Give" option if you fight an Adventurer and they die or Give Up. All Cursed Items (and the Contract) are given to the player by Weber the Trickster.
Located on White Loot Spaces and Item spaces in the Castle in the Clouds, level 4 of the Daunting Mountain (requires Angel Wings). Used to obtain the Hero job.
40,000G
Contract
If you have the Dark Mark, and use this Item, you can warp to the Dark Space in Asiana, or else you can't do it. There, you have the choice to become the Darkling. If you don't want to become the Darkling, you can use this as a fast warp near Dokapon Castle.
Obtained from Rico Jr., this gem can be either sold, or given to the king.However, this will affect your Local Item Value terribly, so try to give this item in another character's name.
An antidote given to you by the Wise Grandma to cure Cash, Princess Penny's dog, who has been poisoned. Doing this will obtain you Khan's Castle and unlock Chapter 2.