Tag: sourceedit |
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|Salamander Bug |
|Salamander Bug |
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|"A bright red beetle that looks totally sweet. It lives in the Lava Cave and has a fire at the tip of its horn." Sell Price: 1G |
|"A bright red beetle that looks totally sweet. It lives in the Lava Cave and has a fire at the tip of its horn." Sell Price: 1G |
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+ | |- |
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+ | |Monroe Flower |
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+ | |"An alluring pink flower that only grows at the top of Daunting Mountain." Sell Price: 1G |
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|Piggy Bank |
|Piggy Bank |
Revision as of 00:25, 26 June 2016
Items are, for the most part, used before your turn to help you or wreak havoc on your foes. Items can be purchased in shops, found from Monsters, or found by landing on Item Spaces. There are other ways to get Items, but these are the most common ways. You can use one Item per turn, unless you use a Field Magic. You can use 2 Items per turn if you are a Ninja, or you can use both a Field Magic AND an Item if you are a Hero.
Note: Purchase Price is two times the Sell Price.
Movement-type
Item | Effect | Sell Price |
---|---|---|
2 Spinner | Gives you 2 spinners for your next movement. | 350G |
3 Spinner | Gives you 3 spinners for your next movement. | 650G |
4 Spinner | Gives you 4 spinners for your next movement. | 1,750G |
5 Spinner | Gives you 5 spinners for your next movement. | 3,750G |
Super Spinner | Gives you 2–5 spinners for your next 3–7 turns. | 8,000G |
Town Warp | Warps you to a random town*. | 300G |
Store Warp | Warps you to a random store*. |
550G |
Guided Warp | Warps you to your choice of Dokapon Castle, a temple*, or a Town/Castle you own. | 7500G |
Field Warp | Warps you out of the Dungeon you are in and back to the Overworld. | 850G |
1 Crystal | Lets you move 1 space. | 250G |
2 Crystal | Lets you move 2 spaces. | 250G |
3 Crystal | Lets you move 3 spaces. | 250G |
4 Crystal | Lets you move 4 spaces. | 250G |
5 Crystal | Lets you move 5 spaces. | 250G |
6 Crystal | Lets you move 6 spaces. | 250G |
Multi Crystal | Lets you move 0–6 spaces. | 4,000G |
*If you are playing Story Mode, you can't warp to any continents that haven't been unlocked.
Healing-type
Item | Effect | Sell Price |
---|---|---|
Potion | Restores 50% of Max HP. | 75G |
Elixir | Restores all HP. | 325G |
Panacea | Cures poison, paralysis, footsore, fear, and stat debuffs. | 700G |
Soul Mop | Cures curse. | |
Revival | Heals you to half HP when your HP drops to zero or you would otherwise die. Works in Battles and on the World Map. You lose all Field Status Ailments, Battle Ailments, and Buffs. | |
Deathblock | Protects you once from death in battles only. You keep Field Status Ailments, Battle Ailments, and Buffs. | 7,500G |
Miracle Serum | Cures you of all Field Status Ailments other than Wanted or Doom. Restores your HP to full. Does heal you of Z Plague. |
Power Up-type
Item | Effect | Sell Price |
---|---|---|
Stl-Bru | Buffs AT by 25% for about a week. | 250G |
Phyoose | Buffs DF by 25% for about a week. | 250G |
Invigorade | Buffs SP by 25% for about a week. | 250G |
Jesta | Buffs MG by 25% for about a week. | 250G |
Magic Medicine | Doubles all stats for about a week, but when it wears off, you are reduced down to 1 HP. Sells for half your current G. | 1/2 your current G, if you are in debt or broke, 1G. |
Assist-type
Item | Effect | Sell Price |
---|---|---|
Cunning Disguise | Allows you to pose as a Town's owner or disguise as a another player to rob a Shop/Town, and if you fail, the person you disguised as will become Wanted. | |
Magic Key | Allows you to open Locked Box Spaces. One time use. | 175G |
Magic Mirror | A Mirror that protects you from one Field Magic. | |
Mattock | Breaks all Roadblock Rocks on the current map. | 125G |
Reveal | Reveals the battle cards before battle if it is your turn. | |
Rock Costume | Transforms yourself into a movable Roadblock Rock to hinder other's movements. | |
Skeleton Key | Allows you to choose (prior to the roulette) one item from a Loot Space. | 25,000G |
Trap Dodger | Allows to dodge damage/status from one Trap. | 300G |
Vanish | Makes you turn invisible. You cannot be affected by Field Magics, Dark Arts, or enter any Battles. | 500G |
Obstruct-type
Item | Effect | Sell Price |
---|---|---|
Charm Potion | Upon entering a Town, you can give this to a mayor to take the town as your own. | 35,000G |
Item Trickster | A small fairy thief who steals one item or field magic and gives it to you. Can randomly betray you and steal an item or a field magic from you. Will fail if all other players have no items or field magics, or it betrays you and you have no items or field magics. | 1,000G |
Money Trickster | A small fairy thief who steals 20% of someone's money and gives it to you. Can randomly betray you and steal 20% of your money. Will fail if all other players are in debt/broke, or it betrays you and you are in debt/broke. | 1,000G |
Trap | Placed on your current space. Cannot be seen until it is landed on. Can cause effects that damage you or give you a Field Status Ailments. | 125G |
White Arrow | Lets you move a Big Monster to any Town, occupied or not. |
Cursed Items
Item | Effect | Sell Price |
---|---|---|
Nitroglycerin | A cursed Item that will explode randomly upon getting hit by a damaging Field Magic, or Battle Magic. It will always leave you at 1 HP. | N/A |
Big Bug | A cursed Item that will eat other Items and Field Magics in your Inventory, until there is no Items or Field Magics left, at which point it will fly away. | N/A |
Blackmail | A letter that is owned by the Reaper. You can pay half your current G to get rid of it. If your bag is sealed, or you are in debt, you can't get rid of it. Dying by this has terrible death effects. Not only are you dead for 3 days, but the Reaper guaranteed take away a piece of equipment, ALL Money, ALL Items, ALL Field Magic, or TWO Towns. | N/A |
NOTE: Cursed Items cannot be sold or thrown away; If you get one, you must take it. Also, you can get rid of Cursed Items by passing them along using the "Give" option if you fight an Adventurer and they die or Give Up. All Cursed Items (and the Contract) are given to the player by Weber the Trickster.
Special
Item | Details |
---|---|
Lost Technology | Located on White Loot Spaces in the Sunken Shrine off of Llano. Used to obtain the Robo Knight Job. |
Angel Wings | Obtained from defeating Rico Jr.. Used to reach the Castle in the Clouds. |
Hero License | Located on White Loot Spaces and Item spaces in the Castle in the Clouds, level 4 of the Daunting Mountain (requires Angel Wings). Used to obtain the Hero job. |
Contract | If you have the Dark Mark, and use this Item, you can warp to the Dark Space in Asiana, or else you can't you it. There, you have the choice to become the Darkling. If you don't want to become the Darkling, you can use this as a fast warp near Dokapon Castle. Sell Price: 1G. |
Dokapon Orb | The greatest treasure in all of Dokapon Kingdom. Sell Price: 250,000G. |
Show Ticket | A ticket obtained from the Casino in Casino Cave, three of any icons and a "GREAT" in the 5.000 G slot machine. Used to obtain the Acrobat job. |
Gold Bug | A bug that either takes away your current money or doubles your money. |
Wabbit | "A captured Wabbit. It's really cute! Having a pet wabbit is a status symbol amog the rich elite in Dokapon Kingdom." |
Salamander Bug | "A bright red beetle that looks totally sweet. It lives in the Lava Cave and has a fire at the tip of its horn." Sell Price: 1G |
Monroe Flower | "An alluring pink flower that only grows at the top of Daunting Mountain." Sell Price: 1G |
Piggy Bank | "A piggy bank containing all the money Princess Penny has saved up." |
Royal Ring | "An heirloom with the Dokapon Kingdom crest on it. An item passed down through the Dokapon family for generations." |
Lava Stone | It's a stone that has a Hidden Power. |