Items are things that can be stored with item slots in the bag. Most items are activated manually at the beginning of one's turn, but some activate automatically. There are items with positive and negative effects, with good items being the majority, and the few bad items mostly being given out by Weber. Items can be purchased in shops, found from Monsters, or found by landing on an Item Space. There are other ways to get Items, but these are the most common ways. Only one Item can be used per turn, however you cannot use an item on the same turn that you use a Field Magic, unless you are a Hero. Ninjas are able to activate 2 items per turn, and Heroes are able to use a Field Magic and item on the same turn. The Antidote, Piggy Bank, and Royal Ring cannot be sold.
Note: Purchase Price is two times the Sell Price.
Movement-type[]
Item | Effect | Sell Price |
---|---|---|
2 Spinner | Gives you 2 spinners for your next movement. | 350G |
3 Spinner | Gives you 3 spinners for your next movement. | 650G |
4 Spinner | Gives you 4 spinners for your next movement. | 1,750G |
5 Spinner | Gives you 5 spinners for your next movement. | 3,750G |
Super Spinner | For the next 3-7 turns, you get to randomly roll 2, 3, 4, or 5 spinners. | 8,000G |
Town Warp | Warps you to a random town*. | 300G |
Store Warp | Warps you to a random store*. |
550G |
Guided Warp | Warps you to your choice of Dokapon Castle, a temple*, or a Town/Castle you own. | 7,500G |
Field Warp | Warps you out of the Dungeon you are in and back to the Overworld. | 850G |
1 Crystal | Lets you move 1 space. | 250G |
2 Crystal | Lets you move 2 spaces. | 250G |
3 Crystal | Lets you move 3 spaces. | 250G |
4 Crystal | Lets you move 4 spaces. | 250G |
5 Crystal | Lets you move 5 spaces. | 250G |
6 Crystal | Lets you move 6 spaces. | 250G |
Multi Crystal | Lets you move 0–6 spaces. | 4,000G |
*When playing Story Mode, it is impossible to warp to a continent that has not been unlocked.
Healing-type[]
Item | Effect | Sell Price |
---|---|---|
Potion | Restores 50% of Max HP. | 75G |
Elixir | Restores all HP. | 325G |
Panacea | Cures poison, paralysis, footsore, fear, and stat debuffs. | 700G |
Soul Mop | Cures curses. | 200G |
Revival | Automatically restores 50% of your HP after death. Works in Battles and on the World Map. Clears all Field Status Ailments, Battle Ailments, and Buffs. | 5,000G |
Deathblock | Automatically negates all damage of an attack if the attack is enough to kill you. You keep Field Status Ailments, Battle Ailments, and Buffs. Doesn't activate on the World Map. | 7,500G |
Miracle Serum | Cures you of all Field Status Ailments other than Wanted or Doom, including Z Plague. Also restores all HP. | 10,000G |
Power Up-type[]
Item | Effect | Sell Price |
---|---|---|
Stl-Bru | Buffs AT by 25% for about a week. | 250G |
Phyoose | Buffs DF by 25% for about a week. | 250G |
Invigorade | Buffs SP by 25% for about a week. | 250G |
Jesta | Buffs MG by 25% for about a week. | 250G |
Magic Medicine | Doubles all stats for about a week, but when it wears off, you are reduced down to 1 HP. Sells for half your current G. | 1/2 your current G, if you are in debt or broke, 1G. |
Assist-type[]
Item | Effect | Sell Price |
---|---|---|
Cunning Disguise | Allows you to pose as a Town's owner or disguise as a another player to rob a Shop/Town, and if you fail, the person you disguised as will become Wanted. | 30,000G |
Magic Key | Allows you to open Locked Box Spaces. One time use. | 175G |
Magic Mirror | A Mirror that protects you from one Field Magic. | 2,250G |
Mattock | Breaks all Roadblock Rocks on the current map. | 125G |
Reveal | Reveals battle cards before the battle. | 6,000G |
Rock Costume | Transforms yourself into a movable Roadblock Rock to hinder other's movements. | 1,400G |
Skeleton Key | Allows you to choose (prior to the roulette) the item you want from a Loot Space. | 25,000G |
Trap Dodger | Allows you to evade one trap. | 300G |
Vanish | Makes you turn invisible. You cannot be affected by Field Magics or Dark Arts, and you cannot enter any Battles. | 500G |
Obstruct-type[]
Item | Effect | Sell Price |
---|---|---|
Charm Potion | Upon entering a Town, you can give this to a mayor to take the town as your own. | 35,000G |
Item Trickster | A small fairy thief who steals one item or field magic from another player and gives it to you. Can randomly betray you and steal an item or a field magic from you. Will fail if all other players have no items or field magics, or it betrays you and you have no items or field magics. | 1,000G |
Money Trickster | A small fairy thief who steals 20% of someone's money and gives it to you. Can randomly betray you and steal 20% of your money. Will fail if all other players are in debt/broke, or it betrays you and you are in debt/broke. | 1,250G |
Trap | Placed on your current space. Cannot be seen until it is landed on. Can cause effects that damage the person that lands on it or give them a Field Status Ailments. | 400G |
Roadblock Rock | A large rock that can be placed on any space to prevent movement across that space. | 1,250G |
White Arrow | Lets you move the Big Monster to any Town, occupied or not. | 9,000G |
Cursed Items[]
Item | Effect | Sell Price |
---|---|---|
Nitroglycerin | A cursed Item that will explode randomly upon being damaged. It will always leave you at 1 HP. | N/A |
Big Bug | A cursed Item that will eat other Items and Field Magics in your Inventory, until there is no Items or Field Magics left, at which point it will fly away. *NOTE: The Big Bug can eat Cursed Items, but only if you have other items in your inventory. | N/A |
Blackmail | A letter that is owned by the Reaper. You can pay half your current G to get rid of it. If your bag is sealed, or you are in debt, you can't get rid of it. Dying by this has terrible death effects. Not only are you dead for 3 days, but the Reaper guaranteed takes away a piece of equipment, ALL Money, ALL Items, ALL Field Magic, or TWO Towns. If you die before the Blackmail takes effect, it will disappear from your inventory. You can avoid death from the Blackmail if you have a Revival in your inventory, you are an Acrobat with the Play Dead field skill or you have an Angel Choker, though its not very reliable. | N/A |
NOTE: Cursed Items cannot be sold or thrown away; If you get one, you must take it. Also, you can get rid of Cursed Items by passing them along using the "Give" option if you fight an Adventurer and they die or Give Up. All Cursed Items (and the Contract) are given to the player by Weber the Trickster.
Special[]
Item | Details | Sell Price |
---|---|---|
Fashion Magazines | Fashion Mag #1: Disco. (Kira)
Fashion Mag #2: Raiden. (Casino) Fashion Mag #3: Eastern Fashion. (Kira) Fashion Mag #4: Prince/Princess. (Casino) Fashion Mag #5: Cowboy/Kitty. (Casino) Fashion Mag #6: Elephant. (Casino) Fashion Mag #7: Duck. (Kira) Fashion Mag #8: Wabbit. (Wabbit Explosion) |
50G |
Lost Technology | Located on Item Spaces in the Sunken Shrine off of Llano. Used to obtain the Robo Knight Job. | 12,500G |
Angel Wings | Obtained from defeating Rico Jr.. Used to reach the Castle in the Clouds at the summit of the Daunting Mountain. | 25,000G |
Hero License | Located on White Loot Spaces and Item spaces in the Castle in the Clouds, level 4 of the Daunting Mountain (requires Angel Wings). Used to obtain the Hero job. | 40,000G |
Contract | If you have the Dark Mark, and use this Item, you can warp to the Dark Space in Asiana, or else you can't do it. There, you have the choice to become the Darkling. If you don't want to become the Darkling, you can use this as a fast warp near Dokapon Castle. | 1G |
Dokapon Orb | The greatest treasure in all of Dokapon Kingdom. | 250,000G |
Show Ticket | A ticket obtained from the Casino in Casino Cave, three of any icons and a "GREAT" in the 5.000 G slot machine. Used to obtain the Acrobat job. | 2,500G |
Gold Bug | A bug that either takes away your current money or doubles your money. | 20,000G |
Passport | A passport given to you to enter Heck. You must give up 1/4 of your towns. | 1G |
Black Diamond | Obtained from Rico Jr., this gem can be either sold, or given to the king.However, this will affect your Local Item Value terribly, so try to give this item in another character's name. | 45,000G |
Wabbit | "A captured Wabbit. It's really cute! Having a pet wabbit is a status symbol among the rich elite in Dokapon Kingdom." Chapter 2 Side Quest. The Wabbit is found in the Spring Cave in Asiana. | 1G |
Salamander Bug | "A bright red beetle that looks totally sweet. It lives in the Lava Cave and has a fire at the tip of its horn." Chapter 3 Side Quest. The Salamander Bug is found on the 3rd floor of the Lava Cave. | 1G |
Monroe Flower | "An alluring pink flower that only grows at the top of Daunting Mountain." Chapter 4 Side Quest. Found on the second floor of the Daunting Mountain. | 1G |
Khan's Dog, Rhine's Dog,
Yukon's Dog, Cusco's Dog, Strom's Dog, Kalar's Dog, Bathur's Dog |
"A picture of a cute doggy given to you by the steward of (Castle Name)'s Castle." Chapter 5 Side Quest. You must find a dog picture for Cash the dog. It is random which castle has the correct picture. You must visit a castle, where the butler will give you a picture, and it does not matter if you own the castle or not. | 1G |
Piggy Bank | "A piggy bank containing all the money Princess Penny has saved up." Doing this will obtain you Rhine Castle and unlock Chapter 3. | 0G |
Royal Ring | "An heirloom with the Dokapon Kingdom crest on it. An item passed down through the Dokapon family for generations." Doing this will obtain you Strom Castle and unlock Chapter 6. | 0G |
Antidote | An antidote given to you by the Wise Grandma to cure Cash, Princess Penny's dog, who has been poisoned. Doing this will obtain you Khan's Castle and unlock Chapter 2. | 0G |