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===Magical Attack===
 
===Magical Attack===
Unlike Attack, you need an Offensive Magic to use the Magical Attack. It will never miss. Magical Attacks can also have side effects on the opponent, either at random or guaranteed, but only if they don't Magically Defend. The side effect (if there is one) is determined by the spell you cast. The damage done is determined by your MG stat versus their MG stat. They can reduce damage by Magically Defending.
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Unlike Attack, an adventurer needs an Offensive Magic to use the Magical Attack. It will never miss. Magical Attacks can also have side effects on the opponent, either at random or guaranteed, but only if they don't Magically Defend. The side effect (if there is one) is determined by the spell you cast. The damage done is determined by your MG stat versus their MG stat. They can reduce damage by Magically Defending.
   
 
===Strike===
 
===Strike===

Revision as of 18:06, 19 December 2017

GDNJE8-9

Attacker using the attack command.

A Battle is an important part in the Dokapon series, where an Adventurer fights a Monster or another Adventurer. You can even earn some good things in it, like items or equipment.

Picking of the Battle Cards

At the start of the each battle turn, 2 battle cards will appear. These have the choice in which card is theirs. They can also use a Reveal to see the cards, guaranteeing they will go first. In battle, it is always best to go first.

Attacking

The player that picks the red "First" card gets to attack first. Whilst attacking, you have 4 options: Attack, Magical Attack, Strike, and Battle Skill.

Attack

Attack is used to physically hit the opponent, whether you have a weapon or not. If you don't have a weapon, you will use your fists. It is countered best by Defend, but you will still inflict damage. The damage done is determined by your AT stat versus their DF stat. Your hit rate is determined by your SP compared to their SP, and you will always hit an opponent using Counter. Counter will make skills such as steal hit significantly more often but not 100%. Your hit rate can go down if are Blinded.

(Attack *3) - (Defense *2) = Damage

A basic formula to get a descent estimate for damage. This holds true at low stats. It falls apart at high stats because their is a random multiplier given at the start of each battle that affects damage. The multiplier is the same for both combatants. It usually wont change damage by more than 5% but makes finding the damage formula very hard.

Magical Attack

Unlike Attack, an adventurer needs an Offensive Magic to use the Magical Attack. It will never miss. Magical Attacks can also have side effects on the opponent, either at random or guaranteed, but only if they don't Magically Defend. The side effect (if there is one) is determined by the spell you cast. The damage done is determined by your MG stat versus their MG stat. They can reduce damage by Magically Defending.

Strike

Strike is an extra powerful attack that is useful if you're desperate and want to try and kill something quickly. However, if your opponent picks Counter when you Strike, they will dodge your Strike and immediately hit you back, dealing about twice as much damage as your Strike would have done. If you're playing Dokapon Kingdom, do not use this when you vs story mode boss enemies or a Darkling, as they will automatically counter you every time.

At the end of battle

See: Level Up

Adventurer vs. Adventurer

When Playing against a CPU opponent, there's a chance that it will counter.

Adventurer vs. Monster

Monsters mostly use skills. Most skills cannot be dodged, however you can block them in DX. Of course, adventurers can strike Big Monsters, but not Bosses in the Kingdom version.

Multiple Adventurers or Multiple Monsters

You can choose what you want to attack against.